Design Project



Supervisor: Fayez Gebali, (April 25, 2014)

FGKL1 (Co-Supervisor: Kin F. Li) Smart Phone and Education

The advancement and popularity of smart phones have made them a useful tool in many domains of applications. Similarly, education has been leveraging advanced technologies such as the clicker to enhance students learning experience. This project investigates the potential and feasibility of using smart phones as an educational tool. A framework is to be designed and implemented to accommodate specific-purpose modules that share information. Currently available projects include the design of a unified framework for all software and hardware platforms, real-time in-class testing app, course mark and grade reporting app, etc. It is expected that some of these apps, upon successful implementation, will be deployed immediately for use within the Faculty of Engineering. For more details please contact supervisors.

FGKLMM1 (Co-Supervisors: Kin F. Li and Michael McGuire) Smart Campus Design and Development

With the advances of communication and information technologies, many cities and campuses have initiated projects to develop smart environment that can assist citizens to perform various tasks and to maintain their personal wellbeing.

The primary objective of this project is to provide a smart environment for the University of Victoria campus. Using the latest technologies such as GPS, RFID, smart Grid, etc., a Smart UVic system (aka SUVs) is to be designed and developed in a cost-effective fashion. Services offered as apps on smart phones may include building directory, route planning, emergency planning, people lookup, university announcement, etc.

399 Design Project I Deliverables:

  • Background survey of state-of-the-art smart campus technology.
  • In-depth report of deployed smart campus systems elsewhere.
  • Justified list of desirable features for SUVs.
  • Multi-phase and modularized development plan of SUVs.

499 Design Project II Deliverables:

  • Multi-phase and modularized development plan of SUVs.
  • Design exploration of selected modules as apps on smart phones.
  • Implementation of chosen design modules.
  • Verification and validation of the implemented modules.
  • Integration of validated modules into SUVs.

Learning Outcomes:

  • Participating in a large-scale project.
  • Learning research and development.
  • Gaining design experience.
  • Acquiring project management and planning experience.
  • Culminating teamwork and soft skills.
  • Solving real-world problems.