Model Construction of the Cognitive Brain Activity While Playing Video Games
We have developed and tested a methodology suitable be used to design a class of video games known as ‘serious games’. Serious games are those that are not designed strictly for entertainment purposes but have been optimized for learning, training, or rehabilitation. The algorithms and methodology can be used to better understand the video game experience by showing how aspects of the video game interact with the human brain. Information acquired in this way can help designers make better video games and understand how people solve a variety of challenging problems.
Our methodology may also be of use to game developers who design gaming environments for only entertainment purposes. Our research has provided us with glimpses into what cognitive brain systems people use to play video games and hence we can infer what strategies people employ to succeed in game playing. This information can be used to make games more challenging or to make games more appealing and accessible to certain people.