Signal/Geometry Processing Library (SPL) 1.1.24 |

audioFile.hpp
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1 // Copyright (c) 2011 Michael D. Adams
2 // All rights reserved.
3
4 // __START_OF_LICENSE__
5 //
6 // Copyright (c) 2015 Michael D. Adams
7 // All rights reserved.
8 //
9 // This file is part of the Signal Processing Library (SPL).
10 //
11 // This program is free software; you can redistribute it and/or
12 // modify it under the terms of the GNU General Public License as
13 // published by the Free Software Foundation; either version 3,
14 // or (at your option) any later version.
15 //
16 // This program is distributed in the hope that it will be useful,
17 // but WITHOUT ANY WARRANTY; without even the implied warranty of
18 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 // GNU General Public License for more details.
20 //
21 // You should have received a copy of the GNU General Public
22 // License along with this program; see the file LICENSE. If not,
23 // see <http://www.gnu.org/licenses/>.
24 //
25 // __END_OF_LICENSE__
26
33 #ifndef SPL_audioFile_hpp
34 #define SPL_audioFile_hpp
35
37 // Header Files.
39
40 #include <SPL/config.hpp>
41 #include <iostream>
42 #include <string>
43 #include <algorithm>
44 #if defined(SPL_HAVE_LIBSNDFILE)
45 #include <sndfile.h>
46 #endif
47 #include <SPL/Array1.hpp>
48
49 namespace SPL {
50
56 // Functions for Loading/Saving Audio Files.
59
76 int loadAudioFile(const std::string& fileName, int& samplingRate,
77 RealArray1& samples);
78
92 int saveAudioFile(const std::string& fileName, int samplingRate,
93 const RealArray1& samples);
94
97
102 }
103
104 #endif
SPL
Definition: Arcball.hpp:48
SPL::RealArray1
Array1< double > RealArray1
A one-dimensional array with real elements.
Definition: Array1.hpp:1023
SPL::loadAudioFile
int loadAudioFile(const std::string &fileName, int &samplingRate, RealArray1 &samples)
Read audio data from a file in WAV format.
Definition: audioFile.cpp:159
Array1.hpp
This file contains the Array1 template class and supporting code.
SPL::saveAudioFile
int saveAudioFile(const std::string &fileName, int samplingRate, const RealArray1 &samples)
Write a sequence to a file in WAV format.
Definition: audioFile.cpp:165